This allows for a unique playing experience since a player can only view what is in front of them, allowing an enemy to sneak up from behind for a gank. Unlike other MOBAs, SMITE places the camera in a third person perspective behind the god. It is a modern mythology, growing and diffusing by the same processes as other mythologies have in past eras, though like some other mythologies, it is largely not a focus for religious belief.SMITE is a third person MOBA published by Hi-Rez Studios. That, added to how Cthulhu’s mythology identifies him as a godlike being, is what is used to justify his inclusion alongside the both religious and nonreligious mythological figures in SMITE, as well as many other modern fictional works. Just as Arthur represented some facets of his era and society-growing Christianity, the idea of religious heroism and holy wars, and so on-Cthulhu represents some facets of our era and society-growing atheism and scientific skepticism, a belief in universal or multicultural truths, and so on. Just as King Arthur is a symbol of medieval European culture, Cthulhu is, to a point, a symbol of modern culture. Cthulhu is a part of modern culture, and not just American culture either, with Mythos characters featuring perhaps even more internationally than King Arthur today.
![manually update smite guru manually update smite guru](https://s3.studylib.net/store/data/007318854_1-cb1df388a7521c208f18a6b942a6178c-768x994.png)
Through a telephone-like process of reinterpretation by thousands of authors, there is a core idea of what Cthulhu is, but the character is used and adapted for thousands of different stories across many forms of media. Just as King Arthur provided medieval writers with a body of myth to incorporate into their culture and storytelling, just as the Greek, Norse, and other storytellers did with their gods, the modern world has done with Cthulhu. Cthulhu has transcended Lovecraft and his books over the past century, becoming a character and mythology that, while not used as a religion, has far reaching cultural influences. I’ve even encountered references to Mythos gods in romance novels.
![manually update smite guru manually update smite guru](https://static.smite.guru/i/items/20694.jpg)
Just as modern fantasy has been widely and irreversibly influenced by Tolkien, the writings of the first few dozen Cthulhu Mythos authors have widely and irreversibly influenced a plethora of genres, from horror to fantasy to sci fi and more. Cthulhu has been brought up even in political debates as a reductio ad absurdum, demonstrating widespread cultural significance and recognition.
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Cthulhu Mythos entities and concepts originating with them have been featured in movies, TV shows, RPG handbooks, thousands of stories by thousands of different authors (if not millions), video games, and so on. Elements initially created by Cthulhu began to influence a lot of storytelling in cultures worldwide. Then, more and more authors began to adapt Cthulhu and his ilk into their own storytelling. His friends began to write stories featuring the same cosmology, but reinterpreted and adapted for their own needs. Lovecraft wrote some stories featuring a certain background cosmology, drawing upon the cultural themes of earlier writers like Robert Chambers. The same, too, is true of the Cthulhu Mythos. The same is perhaps more true of Norse mythology, where the entire body of myth is composed of oral storytelling songs and poems, likely learned, adapted, and transmitted by wandering minstrels. It made their stories appear connected to a greater, wider canon.
![manually update smite guru manually update smite guru](https://static.smite.guru/i/items/17355.jpg)
Greek authors wrote their fictional tales with reference to or appearance by the gods, while still acknowledging those stories as fiction, because it was a staple of their culture and gave some mythic importance to their stories.
![manually update smite guru manually update smite guru](https://i.imgur.com/Mr6T0Hw.png)
This is very similar to what happens and has happened with other mythologies, both during and after their periods of being widely believed religions. Facets of these stories have made it into basic cultural tropes and references-the sword in the stone, for instance. These characters are very widely known, and many authors from many time periods and places adapt these characters for use in their own storytelling. The Arthurian stories greatly influenced the culture of their era, and continue to influence modern culture. However, both have quite a few elements in common with religious mythologies. The Cthulhu Mythos, like Arthurian mythology, is not a focus of worship or religion.